Chains on Sand
A downloadable game
Chains on Sand
A brutal arena roguelike where death comes by inches—and reputation is earned in blood.
You are a condemned fighter, thrust into the sands of a pit with nothing but your instincts. Weak. Unarmed. Unknown.
Survive. Win. Rise. Or die forgotten in the sand.
Every blow can cripple. Every action can save or doom you.
Features (in progress):
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Tactical turn-based combat with hit locations, active defenses, stances and combat maneuvers
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Gear affects stats and appearance — loot fallen enemies to improve your odds
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Point-buy character creation — build your gladiator with stats, skills, traits, races and spells
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Lasting injuries, dismemberment, and knockbacks — damage has consequences
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Permadeath and legacy system — the dead are remembered. Retire your champion and meet him in the sand with other contender.
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Dynamic opponent generation — with varied races, fighting styles, and gear. More than a hundred different types of opponents planned.
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Crowd judgment system — kill or show mercy based on the whims of the arena
Fighter Life Management -Manage your life as a contender in the Arena between fights.
Modular Arenas with procedural traps and challenges.
Status
Chains on Sand is in early development. The core gameplay loop is functional, and systems for opponents, equipment, and magic are actively being expanded.
Graphics are currently AI-generated placeholders. Final visuals and interface will improve over time. Screenshots are AI generated mock ups. We are focusing on gameplay first.
This page will be updated regularly with builds, screenshots, and development logs.
Follow the journey
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Devlogs and builds right here on itch.io
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Future updates will include expanded content, graphical upgrades, and possible Steam release
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Feedback welcome from fans of roguelikes, dark fantasy, and tactical combat games
Published | 1 day ago |
Status | In development |
Author | tabulagames |
Tags | 2D, Procedural Generation, Singleplayer, Unity |
Development log
- Devlog #1 – Chains on Sand in the Making1 day ago