​ Devlog #6 — Paperdoll System Progress


Hello everyone!

Time for another development update on Chains on Sand!

This week, I focused on a big visual milestone:
bringing the paperdoll system to life.

Until now, the opponent selection screen had only basic placeholders.
Now, the characters dynamically display their equipped weapons, armor, and shields in-game!

Here's the original mockup I was aiming for(AI Generated Mock up):

And here’s where we are today, in-game:


The paperdolls are now fully modular:

  • Opponents show the correct weapon they're carrying

  • If they have a shield, it appears equipped

  • If they don't have a shield, their stance adjusts naturally

  • Different armors and helmets are also assigned dynamically

This system pulls equipment directly from the opponent generation logic —
meaning what you see in the selection screen is what you’ll face in the arena.

What's next?

  • Represent different races

  • Add small touches like randomized head variations

  • Improve opponent generation to include more exotic gear

  • Improve positioning of assets

There’s still a lot to refine, but it's incredibly exciting to see these pieces coming together!

Thanks again for following the project.
More updates soon — the arena is getting ready to welcome champions (or future corpses)! Feedbeack is very welcome, please comment!

  • Chains on Sand Dev

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